Mobile
Apps
iOS, Android, cross-platform. From MVP to flagship — shipped, polished, instrumented, and observable.
Start a project ↗(01) The problem
Sound familiar?
Pain 01
Your MVP is holding you back from scaling
The app you shipped to validate the idea was built for speed, not scale. Now every new feature is a negotiation with the original architecture. The debt is compounding.
Our fix — We audit what you have, identify what can be evolved vs. what needs to be rebuilt, and create a phased plan that doesn't require a six-month freeze.
Pain 02
You shipped, but users aren't staying
Acquisition is working. Retention isn't. The assumption is always that it's a marketing problem — but retention starts in the UX, the onboarding flow, and the habit architecture of the product itself.
Our fix — We build with engagement and retention patterns embedded from the first sprint — not added as a growth hack after launch.
Pain 03
Cross-platform was supposed to save money
Choosing the wrong cross-platform framework for the wrong use case doesn't save time or money — it creates performance compromises that frustrate users and platform compromises that frustrate developers.
Our fix — We help you choose the right approach for your specific constraints, then build to the platform's standards — whatever the framework.
(02) What we deliver
Apps people
actually use.
01
iOS (Swift / SwiftUI)
Native iPhone and iPad apps built to pass App Store review first time — fast, accessible, and platform-native in every detail.
02
Android (Kotlin)
Native Android apps tuned for the full device ecosystem, from flagship to mid-range. Material You and adaptive layouts done properly.
03
React Native
Single codebase, near-native performance, and shared logic with your web stack. The right choice more often than people assume.
04
Flutter
Pixel-perfect UI across iOS, Android, and web from one codebase — ideal when design fidelity and cross-platform parity are both non-negotiable.
05
UX & UI Design
Product-first design systems, accessibility audits, dark mode, haptic feedback, and the micro-interactions that separate good apps from great ones.
06
QA, ASO & Post-launch
Crash reporting, analytics instrumentation, App Store Optimisation, and structured iteration after the launch high fades.
4.8★
Average App Store rating across launched products
78%
Average 30-day retention for apps with our UX layer
12 weeks
Average kick-off to App Store submission
(03) How we work
Weekly betas,
no surprises.
You should be able to use your app every sprint — not just at a final demo. We build in the open and ship to TestFlight or Play beta every week without exception.
4.8★
Average App Store rating across launched products
01
Product Discovery
Jobs-to-be-done interviews, user flow mapping, platform constraints analysis, and technical feasibility review before a wireframe is drawn.
02
UX Design
Wireframes, interactive prototypes, and a platform-native design system — tested with real users and iterated before development begins.
03
Development
Sprint-based delivery with a TestFlight or Play beta you can use every week. We demo, you feedback, we iterate — no end-of-project surprises.
04
QA & Beta
Device matrix testing, Xcode Instruments / Android Profiler runs, crash monitoring, and a structured beta programme before any public release.
05
Launch & Growth
Store listing copy, screenshots, ASO keyword research, and a post-launch analytics dashboard to guide the iteration cadence after release.
(04) Why Grovitt
Different
by design.
Mobile development studios are common. The ones that produce apps that feel genuinely native, retain users, and ship without the drama are much rarer.
Platform-native mindset, whatever the framework
Whether it's React Native or Swift, we build to the platform's conventions — gestures, navigation patterns, typography scaling, dark mode. Users shouldn't know or care what framework was used.
Weekly betas, no surprises
You have a usable build on your phone every sprint. Feedback loops are short, course-corrections are cheap, and there's no end-of-project moment where you see the full product for the first time.
Post-launch is in scope from day one
Analytics, crash reporting, and ASO are set up before launch day — not after you notice the ratings are dropping. The data you need to improve the product is live from the moment it ships.
(05) Common questions
Questions
answered.
Not finding what you need? We're direct about scope, timeline, and fit — no vague estimates.
Ask us anything →Should we build native or cross-platform?
It depends on your performance requirements, whether you need simultaneous iOS/Android feature parity, your team's existing skills, and your timeline. We'll give you a direct recommendation after a 30-minute discovery call — no agenda either way.
Can you take over and improve an existing app?
Yes. We do codebase audits and can take over maintenance, add new features, or plan and execute a phased rebuild — structured around what you can afford to pause and what you can't.
How do you handle App Store and Play Store review?
We've shipped dozens of apps and know the common rejection patterns well. App Store and Play Store review compliance is built into the process — it's not the panic phase at the end.
What's included after launch?
60 days of post-launch support, crash monitoring, and a performance and retention review at week 4 are included in every engagement. Most clients continue on a feature retainer after that.
Ready to ship
your mobile product?
Tell us your platform, your users, and your timeline. We'll recommend the right approach and a realistic scope.